Zweiter PC-Patch für Rise of the Tomb Raider

Performance und Stabilität verbessert [Update: Dritter Patch]

News Michael Sosinka

Für die PC-Version von "Rise of the Tomb Raider" steht der zweite Patch zum Download bereit. Er nimmt weitere Verbesserungen vor.

Nixxes Software hat den mittlerweile zweiten PC-Patch für "Rise of the Tomb Raider" veröffentlicht, der die Versionsnummer 1.0.616.4 trägt. Er ist auf Steam verfügbar, doch wer im Windows Store zugeschlagen hat, muss noch etwas warten. Unter anderem werden die Performance und die Stabilität auf verschiedenen Systemkonfigurationen verbessert. Weiterhin kann man die Maus-Sensitivität für die X- und die Y-Achse getrennt einstellen.

Patch-Notes

  • Fixed Map sometimes not showing or showing the wrong region.
  • Fixed ALT-TAB in combination with Exclusive Fullscreen occasionally hanging the game or entire system. (Steam Only)
  • Fixed graphics glitches on NPC clothing on NVIDIA 6x0 and 7x0 hardware.
  • Fixed rare crashes with a "DX11 Internal Heap" error.
  • Added separate mouse sensitivity control for X and Y axis, allowing users to equalize sensitivity.
  • Added option to reduce in-game camera shake, for users that prefer this.
  • Added audio-cue for finding secrets in the relic viewer.
  • Fixed game changing system screen saver settings for some users. (Steam Only)
  • Added additional error handling and messaging in case the GPU driver is crashing or unresponsive.
  • Various performance improvements for GPU-bound situations. CPU bound scenarios are not impacted.
  • A variety of other smaller optimizations, bug-fixes, and tweaks.

Update: Der dritte Patch steht zum Download bereit, wieder nur über Steam. Er kümmert sich um einige technische Verbesserungen.

  • Added new option to disable the camera automatically centering behind the player when strafing.
  • Fixed problems where animals may not appear on a 2nd play-through of the game.
  • Fixed a problem where occasionally the door to the Voice of God tomb is closed and cannot be opened.
  • Fixed a problem causing the game to not start on machines with 32 or more hardware threads.
  • Fixed some foliage flickering when Dynamic Foliage is set to High while the game is running 30fps or lower.
  • Fixed artifacts when SSAO/HBAO+ was enabled in combination with SSAA.
  • A variety of other smaller optimizations, bug-fixes, and tweaks.

Kommentare