Far Cry: Instincts

Neue Screens auch bei uns und so denken die Entwickler über die E3

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Wir haben in die Datenbank neue Bilder von "Far Cry: Instincts" aufgenommen. Die Screenshots machen einen atemberaubenden Eindruck und zeigen, was die aktuellen Konsolen noch so auf dem Kasten haben.

Klickt einfach auf die Rubrik Screenshots.

Die aktuelle Ubisoft-Pressemitteilung enthielt aber noch einen umfangreichen Bericht von Bertrand Hélias, einem der Produzenten des Titels. Wir veröffentlichen den Text ungeschnitten im Original. Viel Spass beim Lesen.

Post E3-impressions by Bertrand Hélias, Producer

Adapting a great PC game like Far Cry and bring it to console is quite a challenge. Far Cry on PC was well known for its wide-open tropical environments, wide choice of weapons and vehicles, long range view and a procedural AI. Our objective for Far Cry Instincts is to reproduce the PC experience but also to add more depth to the game system to be really appealing to the console market. The multiplayer was another very important subject for us, we want to offer both hard-core and casual gamers a great experience. E3 2005 was the good place to find out if we succeeded.

The stakes were high for the single player mode. We knew that everybody would compare us to the PC game and after spending three days on the show floor meeting with journalists, buyers and other attendees, we can assume that we finally manage to offer at least the same experience as the PC game. People saw by themselves that we are offering everything the PC offered and even more. For instance, since our main character, Jack Carver, starts the game as a prey, we improved the stealth gameplay: you can stay hidden in the vegetation and play with the AI, attract them in traps you’ve setup or backstab them. The reactions we got with this new system were encouraging.

Our biggest question was with the evolution system. Indeed at one point in the game, Carver gets injected by his biggest enemy and this injection will create a chain of reactions that affect the gameplay. The first impact is the regeneration that allows a more aggressive fight, the second impact is the feral strength which means that Carver is stronger and he can detach mounted weapons. The third impact is the feral skills: Feral Attack, a devastating melee attack, Feral Smell, track your enemy by his scent, Feral Vision, see in the dark, and Feral Run, run faster and jump farther. The evolution system makes Carver switch from being a prey to become a predator.

This evolution system is totally new in Far Cry Instincts and might have surprised those used to the PC game. But this new element created a lot of “cool”, “wow” and “awesome” feedbacks. It’s very satisfying to get such comments.

We also had 4 multiplayer pods installed on the show floor linked directly with our team in Montreal + 4 Pods installed on Microsoft booth. We alternated the game mode between CHAOS (our version for Death match) and PREDATOR mode (one player has all the Feral Skills and all the mercs are trying to kill him by starting an alarm). Fun, fun and fun. People who came didn’t leave after 2 minutes, they stayed and played and even some of them came back, just to have fun. That was for sure our biggest reward. There are many great multiplayer games on Xbox and E3 confirmed that Far Cry Instincts is up to the challenge.

Last but not the least, our map editor. That was the perfect place to prove that this is the easiest tool to build maps for multiplayer games. The freedom offered in the map editor is the key to offer the gaming community new content on a regular basis.

Finally, I want to take a moment to thank my team who worked really hard before and at E3 to present this great game. I know it wasn’t easy but we had a very good show and as we said before to leave, Far Cry Instincts is “BIG”, now we proved it.

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