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Konflikt-Update erscheint morgen für The Division

Changelog mit allen Inhalten

News Michael Sosinka

Konflikt-Update erscheint bereits morgen für "The Division". Als Vorbereitung hat Ubisoft schon heute den umfangreichen Changelog veröffentlicht.

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Morgen am 24. Mai 2016 wird Ubisoft das kostenlos Konflikt-Update für "The Division" veröffentlichen. Mit dem Update wird eine Reihe neuer Aktivitäten freigeschaltet. Darunter sind ein neuer Übergriff namens "Klarer Himmel" und sogenannte hochrangige Ziele. Ausserdem gibt es neue Set-Gegenstände und Highend-Waffen zu finden. Der neue Übegriff findet im Columbus Circle statt. Die Dark Zone wird ebenfalls mit einigen Änderungen bedacht, um sie intensiver zu gestalten. Man hat bald die Möglichkeit, fremde Beute an sich zu reissen.

Ubisoft hat schon heute den umfangreichen Changelog für die Version 1.2 veröffentlicht, der auf der offiziellen Seite zur Ansicht bereit steht. Wir haben für euch die Bugfixes aufgelistet. Den Rest findet ihr, wie gesagt, auf der offiziellen Seite. Morgen ab 9 Uhr wird es eine dreistündige Server-Auszeit geben. Danach wird der Download zur Verfügung stehen.

Bugfixes

  • Fixed a bug where the effects of player talents would stack when the talent was repeatedly equipped and unequipped.
  • Fixed a bug where the Reckless gear talent would increase player damage resistance instead of decreasing it.
  • Fixed a bug where the Balanced gear talent would remain active indefinitely after the weapon was shouldered.
  • Fixed a bug with the Brutal gear talent where the damage was multiplicative instead of additive.
  • Fixed a bug with the One is None character talent where the weapon could jam when the magazine was down to one bullet.
  • Fixed a bug with the Specialized gear talent where it wouldn’t account for subsequent gear changes after the backpack was equipped.
  • Fixed a bug with the Path of the Nomad talent where the Health on Kill wouldn’t work if the kill was done with a melee attack.
  • Fixed a bug with the Tactician’s Authority talent where it wouldn’t trigger properly against other Players.
  • Fixed a bug where talents that are triggered by skills could be activated by just aiming the skill instead of using it.
  • Fixed a bug where bleed resistance could roll above 100% on some items.
  • Fixed a bug where players could exit the playable map area by using the mobile cover skill.
  • Fixed an issue where some doors at the entrance of main missions would not open after restarting the mission.
  • Fixed a bug where one of the Base of Operation wings would not unlock after completing Subway Morgue or Lincoln Tunnel missions.
  • Fixed a bug where players would not be able to upgrade their Base of Operation wings correctly.
  • Fixed a bug where the Small RDS Scope Mod would not roll weapon damage bonus, even though it was stated in the blueprint as a guaranteed stat.
  • Fixed a bug where the Base of Operations NPC speech was too repetitive.
  • Fixed an issue where the Base of Operations wing resources would not be displayed correctly if at least one of the wings was not activated (laptop not accessed).
  • Players will no longer be teleported to an incorrect checkpoint during the “Rescue: Tenderloin Civilians” side mission.
  • Fixed a bug where using a consumable would not allow the player to aim until the animation finished.
  • Fixed some visual replication problems when swapping weapons while in the Dark Zone checkpoints.
  • Player characters will now properly holster their weapons when climbing over high cover.
  • Improved UI tooltips for trading between players.
  • Fixed an instance where players would be teleported back to the Safe House during the “Hostage Rescue: Midtown East” medical encounter.
  • Fixed a bug where players would be teleported to last checkpoint in Hudson Refugee Camp.
  • Fixed an issue where players could not matchmake for Free Roam from the mega map, while in Brooklyn.
  • Fixed a bug where the Ballistic Shield visual would become corrupted if the player changed shoulder view while using it.
  • Fixed a bug where the defense turrets in Falcon Lost would be able to shoot players through covers from a medium-long range.
  • Fixed some objects in Falcon Lost that would not provide tactical cover.
  • Fixed a number of tooltips not displaying correctly in Arabic localization.
  • Fixed some instances where dead civilians would need things from the player.
  • Fixed a rare case where Rogue status would expire too soon.
  • Fixed a bug where the player could fall through the map in Brooklyn.
  • Crafting will now properly update blueprint stats if the player has switched their Firearms values while in the Base of Operations.
  • Players can no longer phase transfer to a group member’s higher Dark Zone bracket while having Rogue status.
  • Fixed a bug where automatching would return the wrong difficulty for missions when failing to find a match.
  • Fixed a bug where the player’s own character could obstruct aiming while in cover.
  • And many more!

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