Battlefield 4

Neuer Patch bessert beim Sound nach

News Dom

Im ständigen Bestreben, aus "Battlefield 4" eine besser spielbare Schlachtfeldsimulation zu machen und nervige Bugs aus dem Code zu verbannen, hat Dice nun den nächsten Patch veröffentlicht. Dieser soll den Netzcode und verschiedene Soundbugs beheben bzw. stabilisieren.


Ganz besondere Aufmerksamkeit hat der sogenannte "Sound Loop Game Crash Bug" erhalten. Die genauen Patchnotes könnt ihr hier nachlesen: 

Fix for a crash that would cause the game to stall, resulting in a sound loop. This should eliminate most of the problems relating to this

Fix for the SUAV (introduced in the China Rising expansion pack) not exploding when hitting enemy soldiers. While these indeed should be deadly, they were never designed for “roadkilling” opponents

Fix for an issue where 4x the damage from a vehicle’s minigun would be applied to the chest when a player had the Defense specialization equipped

Fix for player tags not always showing when needed to, resulting in players shooting team members

Fix for graphical flickering appearing on terrain

Fixed the instance where players suddenly would transition into Spectator Mode while playing the Defuse game mode

Fix for a Defuse bug where none of the teams would win a round by letting the timer run out. -Fix for players getting stuck in the revive screen after being killed

Fix for players getting stuck in the kill camera after being revived

Fix for the game mode specific ribbons being counted twice in the multiplayer progression

Made NVidia 331.82 or later driver versions mandatory for all players

Disabled DirectX 11.1 on NVidia cards that have outdated drivers

Fixed driver version not being properly detected on NVidia Optimus systems

Fixed a minor crash that could occur when bringing up the scoreboard

Fixed one of the issues related to the so-called “Netcode”