Heute Patch 1.03 für For Honor

Balancing-Anpassungen

News Michael Sosinka

Ubisoft veröffentlicht heute den Patch 1.03 für "For Honor". Ab 14 Uhr werden die Server für zirka 45 Minuten offline gehen. Der Patch enthält einige Balancing-Anpassungen. Unter anderem kann der "Guard Break" wieder gekontert werden. PC-Spieler erhalten zudem einen speziellen Technik-Hotfix.

Screenshot

V1.03 - Live Update 1 (All platforms):

  • All Heroes: Simultaneous Guard Break attempts will push back both players. Subsequent simultaneous Guard Break attempts will not connect.
  • Warlord: Full Block Stance was not intended to be a reactive tool to replace all other defense methods. The Full Block stance has been delayed from instantaneous activation to a 200ms delay after the input. This will also fix some replication bugs.
  • Valkyrie: Shield Tackle Full Block property was not intended to be a reactive tool to replace all other defense methods. The Shield Tackle Full Block property has been delayed from instantaneous on activation to a 200ms delay after the input. This will also fix some replication bugs.
  • Conqueror: To fix some replication bugs, the Heavy Attack Interrupt Block animation has been delayed from immediate to a 100ms delay after the input.
  • Kensei: Fixed a bug that caused Unblockable Top Heavy to cancel back into itself. This was never intended to work like that.
  • Shugoki: Fixed a bug on Charged Heavy Attack hitting twice and being un-parry able when releasing lock during the attack. This was never intended to work like that.

V1.03 - PC Hotfix 1 (PC only):

  • Players with Intel Integrated Graphics below the minimum specification can now proceed past the warning message rather than having the game exit to desktop.
  • As requested by the community, the Post-Match screen “QUIT TO DESKTOP” option has been removed.
  • A memory leak happening under specific circumstances with UPnP has been fixed.
  • Improved AFK detection.

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