PC-Patch 1.03 für For Honor

Viele Anpassungen & Bugfixes [Update: Auch für Xbox One & PS4]

News Michael Sosinka

Ubisoft wird heute um 14 Uhr den PC-Patch 1.03 für "For Honor" veröffentlichen. Das wird eine Serverwartung von zirka 15 Minuten erfordern. Der Konsolen-Patch ist bei Microsoft und Sony in der Zertifizierung. Hier wird es also etwas länger brauchen. Nachfolgend stehen die Patch-Notes zur Ansicht bereit, die verschiedene Anpassungen und Bugfixes enthalten.

Screenshot

Update: Am 7. März 2017 gegen 14 Uhr wird der Patch 1.03 ebenfalls für die Xbox One und die PlayStation 4 erscheinen. Vorher wird es eine Downtime von zirka 15 Minuten geben. Mittlerweile steht auch der deutsche Changelog zur Verfügung.

Version 1.03

Feats

Shugoki

  • Fixed a bug that caused players to lose the “Hard to Kill “ Feat upon death.

Orochi & Berserker

  • Addressed bugs with their area of effect (AOE) ground Feats not working if the player stopped moving
  • The Orochi's Nail Bomb & the Berserkers Stun Trap Feats now apply their damage effects correctly to characters who trigger the trap, but stop moving towards the trap, as it was intended.

Valkyrie

  • The Valkyrie Bloodlust Feat is now triggered on all types of kills as it was intended.

Berserker, Warlord, & Valkyrie

  • Tweaked the “Rush” Feat animation transition bug from idle to sprint animations

Fight

All Fighters

  • We reverted the Guardbreak mechanics to the Beta behavior in order to have it be a more usable skill. Guardbreak is no longer un-counterable if you're Guardbroken during Guardbreak startup.
  • Attacks that cannot be blocked because they are too fast no longer display the Unblockable Attack feedback.
  • Fixed camera clipping issues with walls on executions

Peacekeeper

  • Some tweaking was made on the Peacekeeper during the Beta, which caused some bugs and unintended changes. We are changing some of her moves to behave as designed.
  • Fixed the Peacekeeper Guardbreak and Bleed stacking bug
    • Stab 1 applies 2 dmg + 15 Bleed dmg over 10 sec
    • Stab 2 applies 2 dmg + 12 Bleed dmg over 8 sec
    • Stab 3 applies 2 dmg + 9 Bleed dmg over 6 sec
    • Bleed damage now stacks up for a total of 36 dmg, in the Beta this total was higher (45dmg) but has been reduced for balancing along with the accompanied bug fix
  • Increased the range of the Peacekeeper Stab Attack to fix issues with missed stabs and therefore not applying Bleed
  • Stab range increased from 1 m to 2 m
  • Changed the range distance of the Peacekeeper Light Attack. She can now connect a Light Attack after a parry.
  • Normal Light Attacks had their range increased by 0.25 m; from 2.75 m to 3 m

Berserker & Conqueror

  • Light Attack recoveries decreased to prevent free Guardbreak on Block. This was never the intended behavior.
  • Berserker's Light Attacks and chained Light Attacks recoveries on Block reduced from 900 ms to 700 ms
  • Conqueror's Light Attacks and chained Light Attacks recoveries on Block reduced from 900 ms to 700 ms

Valkyrie

  • Overall Valkyrie gameplay update/buff. We found that the changes we made during our latest Technical Test were impacting too much the dueling abilities of the Valkyrie. She has gone from the 1st place in Win/Loss in Duel to the last spot.We’ve made some of her moves a little faster and we’ve added some mix-ups.
  • Pouncing Thrust & Hunter's Strike damage increased from 12 dmg to 17 dmg
  • Pouncing Thrust & Hunter's Strike can link into Light Chain faster: from 400 ms – 900 ms to 200 ms – 500 ms
  • Light Attacks recoveries reduced by 100 ms
    • Light Attack Miss Recovery 900 ms to 800 ms
    • Light Attack Hit Recovery 700 ms to 600 ms
    • Light Attack Interrupt Block Recovery 800 ms to 700 ms
    • Light Attack Regular Block Recovery 700 ms to 600 ms.
  • Light Chain second Attack Startup reduced by 100 ms, recoveries reduced by 100ms
    • Light Chain second Attack Startup 600 ms to 500 ms
    • Light Chain second Attack Miss Recovery 800 ms to 700 ms
    • Light Chain second Attack Hit Recovery 600 to 500 ms
    • Light Chain second Attack Interrupt Block Recovery 700 ms to 600 ms
    • Light Chain second Attack Regular Block Recovery 600 ms to 500 ms
  • Shield Crush can now be chained into Light Chain
    • After 400 ms into Hit Recovery
    • After 500 ms into Miss Recovery
  • Hunter's Rush Recoveries shortened by 200 ms
    • Miss recovery 1000 ms to 800 ms
    • Hit recovery 800 ms to 600 ms
    • Interrupt Block recovery 900 ms to 700 ms
    • Regular Block recovery 800 ms to 600 ms

Orochi

  • Increased the dodge back on the Orochi’s “Riptide Strike”
  • Increased the backward displacement from 1.75 m to 2 m

Game mode

Duel, Brawl, Elimination

  • Bots joining an in-progress match will be dead for the current round.

Miscellaneous

  • Changed Music in Face Off screen
  • Various bug fixes

UI Fixes

  • FIXED: Map overview is displayed when user tries to preview emblem in emblem editor when accessed in between Next Match timer screen
  • FIXED: Non-Full Screen Videos are stretched in non 16:9 screens
  • FIXED: UI Issues with Hero Customization & World map UI in 21:9 aspect ratio
  • FIXED: Conflicting Scroll areas in Game Mode Selection
  • FIXED: Wrong tip for quick chat controls appear when using keyboard and mouse
  • FIXED: The mouse disappears after skipping the faction War video
  • FIXED: Button prompts not displayed correctly in tutorial hints if user assigned buttons, which are too long
  • FIXED: Controller Button depiction is displayed in instructions on face off screen even if controller is not connected
  • FIXED: Scroll bar is incorrectly displayed to the left side of the page on selecting Key mapping with the mouse or keyboard
  • FIXED: Bot settings in “Custom Match” blocked for keyboard when the mouse is moved
  • FIXED: Pressing A to buy items in the store is instant instead of Hold
  • FIXED: X/Y/Ä is not recognized properly on the Key Mapping Page with a German keyboard layout
  • FIXED: Mapping < on German keyboard shows black icon
  • FIXED: Key binding does not support all the special characters

Chat Fixes

  • FIXED: post match chat position too low
  • FIXED: Scrolling down a long list in IME crashes the game
  • FIXED: Group leader can only see their own messages in custom matches
  • FIXED: Chat not accessible after restarting game flow
  • FIXED: IME - visual elements missing for edit mode (underline/rectangle)

Graphics Fixes

  • FIXED: Full screen not working after restarting the game
  • FIXED: Crash when the correct GPU driver is not found
  • FIXED: Shadow Flickering on Player on Extreme Settings Controls Fixes
  • FIXED: Game does not detect Dualshock 4 controller connected via DUALSHOCK 4 USB Wireless Adapter
  • FIXED: Game does not detect Thrustmaster Firestorm Dual Analog 3 Gamepad
  • FIXED: “Full Block” in-game action not working for Steam Controller
  • FIXED: “Left Guard”, “Right Guard”, “Top Guard” ingame actions not working for Steam Controller

General Fixes

  • FIXED: Recording and Screenshot capturing with 'Radeon ReLive' not working
  • FIXED: Push to talk does not work if popup is on screen
  • FIXED: Ansel - Some UI elements remain visible with Ansel enabled

UI Improvements

  • PC Mouse & keyboard now have separated loading screen tips
  • Player widget is now clickable with shortcuts to (Emblem editor, Profile &Store page)
  • Adjust chat log position to avoid critical overlaps in menus
  • Removed "Map overview" from story mission selection screens
  • Improve Mouse + Keyboard handling of the Bot selection page

Graphics Improvements

  • Visual Improvement to nVidia's HBAO+ ·* Improved HZB generation on higher resolutions (4K)

General Improvements

  • EAC displays better error descriptions to players
  • Fixed multiple crashes

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