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Star Citizen erreicht über 100 Millionen Dollar

Alpha 2.0 für alle Unterstützer veröffentlicht

News Michael Sosinka

Kurz nachdem Cloud Imperium Games die Alpha 2.0 für alle Unterstützer von "Star Citizen" freigeschaltet hat, wurden 100 Millionen US-Dollar erreicht.

Cloud Imperium Games hat die Alpha 2.0 für alle Unterstützer von "Star Citizen" freigeschaltet. Vorher hatten nur ausgewählte Spieler den Zugriff auf diese Version. Die Alpha 2.0 wird automatisch beim Start des Spiels heruntergeladen. Sie bietet 17 weitere Open-World-Missionen, darunter acht Dogfight-Missionen, acht Rettungen von Zivilisten und Datenbeschaffungen sowie eine Mission mit der Erkundung einer verlassenen Raumstation.

Darüber hinaus sind 20 zufällige Begegnungen und Gefechte mit Piraten, verschiedene Optimierungen, Multi-Crew-Schiffe, neue Locations, drei weitere Raumschiffe und viel mehr enthalten. Etwas weiter unten steht die Liste zur Ansicht bereit. Zeitnah und kurz nach dem Release der Alpha 2.0 hat "Star Citizen" zudem die Crowdfunding-Summe von mehr als 100 Millionen US-Dollar erreicht.

Star Citizen - Alpha 2.0

Open World Missions

  • 8 Comm Array missions involving dogfighting and EVA, 8 Research missions involving protecting civilians or recovering lost data and 1 Exploration mission of an abandoned station.
  • 20+ Random Encounters – Most are random dogfighting encounters, often with a mix of friendlies and hostiles. 4 are random exploration missions involving finding lost wrecks.

First Person Shooter

  • Recharging energy weapons.
  • In-game pick-ups including ballistic weapons, ammo and MediPens.
  • Player healing.
  • Due to the open-world architecture of the Crusader system, FPS combat can occur on space stations, on the decks of ships, or even while engaged in EVA.
  • A space station location specifically designed for and dedicated to FPS combat, including many stores and caches of personal weapons.

Spaceflight

  • Constant and ongoing skirmishes and space dogfights between Pirate factions and insystem security forces in the Yela asteroid belt.
  • Wreckage to scavenge in the Yela asteroid belt.
  • Ship Repair, Refuel and Restocking at Cry-Astro.
  • EVA – Extravehicular activity.
  • Multicrew Ships.
  • Multicrew ship gameplay! You’re not tied to your seat, you can walk around inside your ship with friends, and assume different responsibilities at different crew stations, such as ship’s pilot or copilot, engineer, or turret gunner.
  • Ship to space transitions.
  • Seamless first-person gameplay! Transit between the interior of your ship to outer space and back without any loading screen! Fly, fight, and spacewalk all in the same game.
  • Quantum Travel, complete with limited fuel mechanics.
  • All non-snub craft have a Quantum Drive that allows them to travel through local space at genuinely 0.2 speed of light.
  • Mobiglass Mission and Journal system.
  • EMP warfare in the Avenger Warlock.
  • Large World tech that allows for extremely large expanses of space to explore without loading screens.
  • New IFCS Flight models.
  • Ship repair refuel and restock.
  • Party system.
  • Multi-ship crew stations.
  • IFCS Flight Modes – Precision, SCM, and Cruise flight modes.
  • Afterburner.
  • Ship-to-ship EMP and disruption damage.

Locations

  • 1 planet: Crusader.
  • 3 moons: Yela with its asteroid belt, Cellin with a station and Daymar with a station.
  • 3 distinct stations: Port Olisar (The new local shipping hub, a space hotel players get their start in), Security Post Kareah (our FPS PvP location), Covelex Shipping Hub (Abandoned shipping hub, acting as an EVA exploration location for players).
  • 1 Cry-Astro repair and restock station.
  • 9 Comms Arrays with encounters, missions and EVA exploration.

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