Serious Sam 2

Patch ist da

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2K Games hat den bereits versprochenen Patch nun online gestellt. Der Patch aktualisiert euer Spiel auf die Version 2.066.

Hier ist die Fixliste:

  • Added dedicated server support (see DedicatedServer.txt in the patch).
  • Vertical slider next to some lists (e.g. server list) now reacts to mouse clicks and movement.
    Server list can now be properly used with the mouse.
  • Fixed scrolling of some lists (levels, profiles).
  • Swapped function of up/down arrows in some menu screens.
  • Options boxes (yes/no and similar) now cycle options - selecting the last option and going to the 'next' one will go back to the first option and vice versa.
  • Netricsa icon will no longer appear if subtitles are turned off.
  • Playing with high ping time (>500ms) caused strange things to happen for clients (dying immediately after respawning, being unable to turn off cheats...).
  • Difficulty setting wasn't properly restored when loading a saved game.
  • Match details menu screen now displays the server version. It will be displayed in RED if the servers version doesn't match the clients.
  • Version number in the main menu is now more visible.
  • Added a beep sound when a new line appears in the chat console.
  • Added support for resolutions with strange aspect ratio (namely, 1280x1024).
  • In cooperative games, info for all players (name, health, armor) is displayed on the right part of the screen.
  • Added an option to profile settings ("always pick up items") to disable picking items when not needed (e.g. ammo if already at max ammo).
  • Servers can now be password protected via the 'net_strConnectPassword' cvar.
  • To join a password protected server, the client mus set the password string to 'net_strConnectPassword' cvar.
  • Added the 'samListPlayers()' console command to list all players in format 'playerindex: playername'.
  • Bloom effect now works properly in HDR mode on ATI X1000 series boards (no more pixelization).
    Added controling compatibility mode for DirectSound mixing ("software emulation" in "audio options" menu).
  • Fixed problem with sound playback and mouse input on multi-(core-)CPU systems.
  • Fixed wrong performance detection on Intel integrated graphics chips.
  • Fixed wrong profiler timings under dual-core CPUs.
  • When toggling HDR mode while using FSAA, cfunc 'gfxRestart()' is now required.
  • Weapon can't be changed while recoiling.
  • Added message for recently picked items.
  • Game can't be quick loaded in multiplayer.
  • Fixed jerky movie playback on slower CPUs.
  • Added option to automatically quit the game after demo benchmarking is finished (cvar 'bmkbAutoQuit=1', best to use it as command line param, "+bmkbAutoQuit 1").

    Der Patch wiegt ca. 14 MB und ihr findet ihn, wenn ihr unserem Link folgt.

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