Das kürzlich veröffentlichte PC-Rollenspiel "The Bard's Tale IV: Barrows Deep" ist nicht ganz fehlerfrei auf den Markt gekommen. Deswegen plant der Entwickler inXile Entertainment mehrere Updates. Es gibt Beschwerden über starke Performance-Einbrüche, zu lange Ladezeiten oder diverse Bugs. Die Übersicht liefert Details.
Patch 1 – Est. Friday 9/21
- We’re starting initial work on improving load times to help people playing on non-SSD hard drives. There is more work to be done but it’s a big focus of ours in the near future
- Initial work on optimization and framerate improvements.
- Auto-detection of hardware and adjustment of quality settings on initial load of the game. While there is currently auto-detection in the options menu, it wasn’t happening automatically. The game defaults to Ultra settings which is likely causing FPS issues for those without high end hardware.
- FOV adjustment slider.
- Fixing wide-screen monitor support. This is part one of a two part plan.
- First is getting the resolution settings working as intended followed by an art pass on the UI elements in patch 2.
- Fixes for a few side quests that weren’t triggering as intended
- Fix to puzzle weapons where if a puzzle is solved on the weapon while it’s equipped by a player, it will result in the puzzle reverting it’s state to unsolved. As a workaround now, it can be solved in the inventory perfectly fine.
- Optimization to Kaels Rudiment that dropped framerate while in combat
- Fix in Magnar’s Tower where a lever can be spammed in the shadow combat room that makes a bell hint unreadable
- Fix for a softlock if a tutorial pops up when a player reads a note
- Falkentyne’s Fury will no longer persist on the players party team after a combat has ended.
- Fix where the Strifespear’s abilities don’t play nicely with the Vanguard skill
- Update to the save system that will allow players to delete saves as needed.
- Fix for a bug where killing Charn Cultists with Falkentynes Fury, which would result in a soft lock.
- Fix for spellpoints not updating correctly on the stat sheet when gear is equipped and unequipped.
- Fix where in rare instances, activating a standing stone of gratitude before going into a combat can result in a soft lock
- Fix for a duping item issue by replacing a non-stackable trinket with a stackable one.
- Fix so MACO compass can’t be spammed outside of combat, allowing for a stacked stun chance.
- Fix where pausing the game during a cutscene after killing Yadis can cause the game to enter an unresponsive state.
- Fix for the wraith where it shows 3 mana before summoning but actually costs 4 mana.
- Other smaller fixes
Patch 2 – Est. Friday 9/28
- Continued improvements to load times
- Continued work on optimization and framerate. By this patch, we expect to have some solid improvements in place for some areas that have higher than expected hits to your GPU.
- Part 2 of wide-screen monitor support. Updating the full screen art and layout of UI elements like the quest text and mini-map to extend to the proper edges of the screen.
- Update to the save totem system and adding mini-map markers for where save totems are in the world.
- Updating and improving localization in all languages for noted issues and some awkward grammar
- Fixes to a variety of abilities to make their effects more clear.
- Balance pass to some weapons and abilities after gameplay feedback.
- Fix to masteries sometimes not saving their ordering when changing them in the mastery page.
- Fix to some sounds not playing in certain parts of the world and in some UI elements
- Fix to the party HUD staying open if you use a merchant while party HUD is up
- Fix for removing range diagrams from Songs of Exploration where unnecessary
- Fix for caltrops not firing off if summoned enemies enter their space
- Update to some text spacing and flyouts in combat for readability
- Update to map legends and mini-map to remove unnecessary items and improve readability
- Fix for health bars showing up in front of giants and some bosses
- Fix for some FaceFX issues on characters
- Fix for some models not displaying when inspected from the inventory
- Fix for some redundant text in the ability tool tips
- Fix for gold sense where it doesn’t turn when near a chest after it has been looted
Patch 3
- Additional Loading time improvements
- Additional game optimization and framerate improvements
- Addition of a Legacy Mode (hardcore mode with grid move, option to turn off mini-map, the A-Team, perma-death, auto-resurrect)
- Ability to speed up combat animations
- Inventory sorting
- Controller support
- Continued bug fixes and general improvements