Armed Assault

Zum Release gibt es gleich den ersten Patch

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Publisher Morphicon hat auf der offiziellen Webseite direkt zum Launch von Armed Assault einen ersten Patch zum Download bereitgestellt.

Hier der Changelog:

1.01

Performance:

  • Significantly improved general performance of the German version
  • Improved performance on shading detail and texture detail very low
  • Optimized grass implementation
  • Fixed bug in texture management: All textures could have been thrown away under certain conditions

    Stability and Security:

  • Some crash opportunities in multiplayer fixed.

  • Crash when out of videomemory fixed
  • Removed function exportLandscapeXYZ

    AI:

  • Pathfinding improvements
  • Combat reaction improvements

    Multiplayer:

  • Dedicated server related improvements

    Campaign:

  • Improved missions endings in various conditions
  • Fixed mission duration info

    ENGINE CHANGE LOG

    1.01 - Fixed: Some users disconnected from the MP session after several minutes

    1.01 - Fixed: Modified config test is obsolete and no longer supported.
    Use verifySignatures=1 in the server.cfg to verify data are not modified by clients.
    Note: this currently prevents using any 3rd party addons as they are not signed.

    1.01 - Fixed: Lowering terrain grid increased overall settings indication.

    1.01 - Fixed: Window flags changed to improve full-screen window border handling.

    1.01 - New: Support for improved UI in dialogs during joining to dedicated server

    1.01 - Changed: normal maps are not used when using "shading quality" "very low"

    1.01 - Improved: AI pathfinding failing less often now

    1.01 - Removed: function exportLandscapeXYZ

    1.01 - Fixed: Tonemapping was not involved in the flare color calculation

    1.01 - Fixed: NULL RT texture can be created now if possible as a shadow buffer resource - it will save some video RAM when using nVidia SB technique

    1.01 - Fixed: 1x1 texture is created now as a shadow buffer resource, when using retail version of the DX - it will save some video RAM when using nVidia or ATI SB techniques

    1.01 - Fixed: Fixed bug in texture management. All textures could have been thrown away under certain conditions

    1.01 - Fixed: crash when out of videomemory

    1.01 - Fixed: AI sometimes did not react to change formation command

    1.01 - Fixed: AI more actively scanning visually for enemy when his position is not known.

    1.01 - Fixed: AI sometimes planned path through walls

    1.01 - Fixed: AI sometimes did not found path around mountains

    1.01 - Fixed: Message: No entry 'bin\config.bin/CfgMarkers.'

    1.01 - Fixed: Dedicated server can retranslate Voice Over Net packets

    1.01 - Fixed: Possible crash when exiting multiplayer game.

    1.01 - Fixed: Possible crash when hosting MP session

    1.01 - Fixed: LOD selection for clutters was not working properly

    1.01 - Fixed: Very low shading quality settings now invoke usage of very cheap shader for trees

    1.01 - Fixed: Display for mission selecting / voting on dedicated server - mission list fixed

    1.01 - Fixed: Crash in multiplayer lobby screen

    1.01 - Fixed: Debriefing - mission duration info was wrong in campaign

    1.01 - Fixed: Command interface, with ALT held should move cursor

    1.01 - Fixed: Improved AI reaction to soldier being hit nearby.

    1.01 - Fixed: Improved AI reaction to friendly units observed being killed.

    1.01 - Fixed: AI reaction improved for enemies disembarking vehicles.

    1.01 - Fixed: Unicode used for dedicated server console output.

    1.01 - Fixed: Unicode used for debugger output (OutputDebugString)

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