Square Enix gibt der Entwicklungszeit die Schuld an der Linearität von "Final Fantasy XIII". Der nächste "Final Fantasy"-Teil soll dieses Manko jedoch nicht mehr aufweisen.
In einen Interview gab Director Motomu Toriyama die gründe an, warum die ersten Stunden des Spieles so linear sind.
"Personally, the Final Fantasies that I have worked on have been very story-driven, so in terms of the development I wanted to, of course, use my personal strengths which where those."
"I call it a bento box system, where you have all of the different little things in there. So we had minigames or towns were you were able to talk to all of the townspeople. But with the HD console you're not really able to do that because it takes so long to develop. Now that we have that base technology, the next time you see a Final Fantasy, we might be able to pack in more of those elements that existed in the past."