Star Wars: The Old Republic

Patchnotes zu Patch 1.1.5 veröffentlicht

News Flo

Nach dem bereits in der vergangenen Woche von BioWare der Patch 1.1.4 veröffentlicht wurde, kann man nun auf dem offiziellen Public Test Realm den Patch 1.1.5 vorfinden. Dieser bringt einen neuen Tastaturbefehl mit sich und es werden einige Objekte zu einem vergünstigten Preis angeboten.

Da einige Spieler über Performance-Probleme klagten, führt Entwickler BioWare mit dem neuen Update unter der Shader-Option die Einstellung 'very low' ein.

Folgend seht ihr die kompletten Patch-Notes:

*****Star Wars*™: The Old Republic™ - 1.1.5 Patch Notes**


  • Players can now use the command /roll or /random to generate a random number between 1 and 100. This command will also accept a range (example: /roll 20-40) or a die value (example: 2d6).

Classes and Combat

Sith Warrior

  • The French version of the "Darth" title is now correct.

Flashpoints and Operations



  • Bosses in Operations now drop the correct amount of loot when the group is using the Master Looter loot distribution setting.

    Eternity Vault - The "Duel of the Fates" and "Penalty of Destiny" effects are now properly removed when the Infernal Council encounter resets.



  • New high-level black-yellow color crystals can now be purchased from the Pre-Order Vendors on the Imperial and Republic Fleets.
  • Several high end speeder models have been temporarily reduced in price until Game Update 1.2.
  • A vendor that sells a variety of previously unavailable endgame crystals has been added temporarily to the Imperial and Republic Fleets until Game Update 1.2.
  • The Portable Holo Dancer once again displays the correct visual effect.
  • Dark/Light requirements present on some color crystals have been removed.

Missions and NPCs



  • Chaos and Harmony: Corrected an issue that caused Children of the Emperor to disappear and reappear during the final boss fight, making the encounter more difficult that intended.


World PvP


  • To improve Ilum performance, the two large defense turrets outside each base on the Western Shelf no longer fire lasers into the air.



  • The Shader Complexity preference now supports a "Very Low" option.