Noch immer strotzt das Weltraum-Strategiespiel "Sword of the Stars 2" nur so vor Fehler. Auch der Entwickler hat mittlerweile eingesehen, dass das Spiel viel zu früh herausgegeben worden ist. Nichtsdestotrotz wurde nun der mittlerweile 26. Patch veröffentlicht.
Auch der neuste Patch behebt weitere eine grosse Liste von Fehlern. So wurden zum Beispiel einige Bugs behoben, die während einem Kampf auftreten können. Auch zahlreiche Absturzprobleme sollen behoben worden sein. Die komplette Liste findet ihr am Ende des Artikels. Der Patch wird von Steam automatisch für das Spiel heruntergeladen und installiert.
+ Fixed a combat memory leak.
+ Fixed a crash that could occur when clicking the research cube on the star map.
+ Fixed a crash that would occur in the research screen when the slider was set all the way to government.
+ Torpedoes now apply damage to planets.
+ Fixed a bug that caused battleriders to crash the design tooltip.
+ Fixed a crash that could occur when requesting enclaves.
+ Fixed missing Bio-missile art for Morrigi.
+ Fixed a couple Human, Hiver and Morrigi DLC art issues.
+ Fixed the problem with some carriers not being able to rotate while riders were docked.
+ Fixed an issue with riders taking too long to dock.
+ Fixed a couple issues that were leading to phantom fleets, related to deployed gates and defense fleets.
+ Carriers can now carry other carriers.
+ Fixed an issue where loaded games could mix up player ID's.
+ Fixed known issues with Kingfisher.
+ Fixed issues where ships were not targeting stations correctly in combat.
+ Fixed an issue where destroying the mission section on the ship would kill all crew onboard.
+ Fixed an issue with Game Setup options resetting when switching maps.
+ Fixed issues with combat AI splitting targets.
+ Fixed issues where bio-missiles were not launching.
+ Added missing bonus for Expert Systems.
+ Added missing bonus for Orbital Drydocks.
+ Added missing bonus for Heavy Platforms.
+ Corrected bonus for Materials Applications.
+ Fixed a bug that was causing designs to return incorrect attributes once they had been committed.
+ Fixed a bug that was reporting the build times for ships with naval stations incorrectly.
+ Removed duplicate "destination" text from fleet lists.
+ Made a change to address the concern that missiles would continue to move after combat had ended.
+ Battle riders are now silent while docked.
+ Fixed known issues where tracking weapons would fail to hit ship targets after their sections were destroyed.
+ Turrets no longer fire missiles after the crew are killed.
+ Fixed an issue where assault shuttles would not return to tender.
+ Fixed combat AI not launching battle riders.
+ Fixed the decimal place in reported post-combat damage.
+ Fixed issue where ships would not point off the horizontal combat plane to aim.
+ Fixed an issue where the AI was making poor/mixed weapon decisions when designing ships.
+ Fixed an issue where a colonization was available for targets with known enemy colonies.
+ Fixed a handful of sounds that did not have attenuation set and were therefore audible from everywhere in combat.
+ Fixed known issues where the Hiver gate traffic was not being updated correctly.
+ Fixed known issues where Liir were no longer being slowed in proximity to gravity wells.
+ Addressed handful of engine types that could be heard constantly regardless of distance from camera.
+ Addressed variety of standard turrets that weren't able to target straight up.
Other Changes and Additions:
+ Psionics can now be researched, designed into ships and activated in the game.
+ It is now possible to repair riders in the repair dialog.
+ Added antialiasing to many parts of the game. 3D scenes now use FXAA antialiasing by default, which can be disabled in the launcher if desired.
+ Reduced fleet icon click radius on the star map.
+ Biomissile and other super-class weapons are now reported in the post-combat dialog.
+ Added plague effects.
+ Increased pitch range of turrets across the board to make them more effective at PD off the combat plane.
+ Sensor range discs now have clearly defined boundaries in combat.*