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BioWare arbeitet am nächsten grossen Anthem-Update

Änderungen am Gameplay

News Michael Sosinka

BioWare arbeitet daran, "Anthem" zu verbessern. Dabei wird auch das Gameplay angepasst. In einem umfangreichen Blog-Eintrag wird darauf eingegangen, was sich rund um die Javelins mit ihren Builds und Skill-Trees ändern wird. Zu beachten ist aber, dass das keine finalen Angaben sind. Wer sich dafür interessiert, sollte den BioWare-Blog aufsuchen.

Screenshot

Choice and Experimentation in your Loadout

  • All items are categorized to one of the 11 available equipment slots
  • Weapons are either Primary or Secondary, allowing distinctiveness in their role
  • Mods and Artifact slots replace Components
  • Manage Equipment and Abilities in your Loadout Screen

Reliably Create Builds

  • Abilities are unlocks, not drops! Play with the Abilities you want, when you want
  • Empower your Abilities by equipping them with Mods
  • Builds are defined by the synergies of Specializations, Abilities, and Equipment
  • Inscriptions improve build synergies, but are no longer the primary factor

Provide Choice and Progression through Skill Trees

  • Each Javelin can level up, awarding Skill Points
  • Skill points can be spent to unlock Abilities, Passives, and Stat Boosts
  • Each Specialization has its own Advanced Skill Tree

Expand on the Fantasy and Playstyles of Each Javelin

  • Javelins have access to multiple specializations that cater to different styles of gameplay
  • Each Javelin now wields a powerful Artifact that can be customized

Exploring Skill Trees

  • When considering how you grow and become more powerful in Anthem, we observed that Pilot Level isn’t a satisfying measure of your progress, so we set out to answer the question, “What would it look like for Freelancers to become more skillful at piloting each Javelin?” We’ve been exploring the idea of Javelin experience and levels which allow you to permanently unlock Abilities for your Javelin that you can then customize further with Mods.
  • We’re currently testing these ideas via a new skill tree system. In this system, each Javelin would have a “basic” skill tree where all the baseline Abilities, Passives, Triggered Abilities, and Stat Boost for your Javelin can be unlocked.
  • We would like you to be able to focus on the specific style of gameplay you like best about your Javelin, so after the basic tree is completed, we’re also testing the concept of Specializations. Each Specialization would have an Advanced Skill Tree where you’ll unlock Specialization-specific Abilities, Upgrades, and more.

What is an Artifact?

  • We’ve heard from you that Components feel like nothing more than stat modifiers. With that in mind, we’re also experimenting with a new Artifacts system to replace them. Artifacts are pieces of super powered tech that set your Javelin and Freelancer apart. Each Javelin type would have a distinct Artifact catering towards its class fantasy. For instance, your Ranger’s rocket pod would be upgraded into the Skyfell Launcher Artifact, a pair of back-mounted pods that transform into powerful rocket launchers.
  • These Artifacts would change in appearance, depending on what parts you equip. There’s also an opportunity to allow for more interesting decision making. The parts you equip would contribute to a powerful passive ability generated by the Artifact.

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