Heute Update 5.2.2 für Battlefield V

Waffen-Anpassungen & weitere Verbesserungen

News Michael Sosinka

Im Laufe des heutigen Tagens wird das Update 5.2.2 für "Battlefield V" veröffentlicht, das diverse Waffen-Anpassungen vornimmt. Ausserdem wird die Stabilität des WW2-Shooters weiter verbessert. Der Changelog liefert die Details.

Screenshot

Weapon changes

ZK-383, EMP, MP40, STEN:

  • Improved damage model from 4-11 to 4-10 BTK

Light Bolt ZK-383, MP28, M1928A1, Suomi:

  • Improved damage model from 5-13 to 4-10 BTK with faster damage dropoff then the MP40 damage model
  • Increased Vertical Recoil by 25%, and Horizontal Recoil by 60%‏‏‎ ‎Note: Due to an error with our Damage Tables, the M1928A1 will do 9.6 damage at maximum range making it a maximum 11 BTK, but this will be corrected in our next update.

Type 100:

  • Improved damage model from 5-12 to 5-10 BTK

StG 44:

  • Improved damage model from 5-8 to 4-8 BTK

Sturmgewehr 1-5:

  • Improved damage model from 6-9 to 5-9 BTK
  • Reduced Vertical Recoil by 25%, and Horizontal Recoil by 20%

M1907 SF:

  • Improved damage model from 5-13 to 4-10 BTK with reductions made to the damage dropoff.

Breda M1935 PG:

  • Improved damage model from 5-6 to 4-6 BTK

KE7, Type 97, Bren Gun, Lewis Gun:

  • Improved damage model from 5-8 to 4-8 BTK

LS/26:

  • Improved damage model from 4-11 to 4-9 BTK

FG-42

  • Improved damage model from 5-13 to 4-9 BTK with slightly faster dropoff than the LS/26

VGO, MG 42:

  • Improved damage model from 5-13 to 4-10 BTK with reductions made to the damage dropoff.
  • Reduced Vertical Recoil by 25% and Horizontal Recoil by 20%
  • Fixed an issue where the MG42 dealt too much damage when using High Velocity Bullets

Turner SMLE, MAS 44:

  • Improved damage model to 3 BTK within 30 meters as these weapons had an incorrectly low maximum damage

Ag m/42:

  • Increased rate of fire from 300 to 360 rpm
  • This should better balance the Ag m/42 against the MAS44 and Turner SMLE‏‏‎ ‎

UI Changes

  • Removed the 5.2 enemy acquisition icons when not looking directly at an enemy player, but who are inside your field of view.
  • Reduced the range at which you can see an enemy icon if directly aiming at the player is now 20m, down from 25m.
  • Reduced the angle at which we consider that you are looking directly at an enemy player is now 3°, down from 6°.
  • Improved soldier icon occlusion a to reduce the scenarios where an enemy icon could be visible, without the player being really visible on your screen.
  • Fixed some issues with smoke grenades not blocking enemy icons consistently.
  • Reduced the impact of wind on smoke grenades to ensure that the blocking of the icons is more consistent with the shape of the smoke grenade effect.
  • Fixed issues with squad member names not being properly displayed above their head in close range or when in a vehicle.

Performance

  • Fixed an issue that was causing stuttering issues during a scenario that involved getting kills with the LVCP vehicle

Stability

  • Multiple crash fixes that we hope will improve overall game stability

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