Frühjahrs-Update für Civilization 6: Rise and Fall veröffentlicht

Download liefert Verbesserungen

News Michael Sosinka

Firaxis Games hat das Frühjahrs-Update für "Civilization 6: Rise and Fall" veröffentlicht, das zahlreiche Verbesserungen und Anpassungen liefert.

Firaxis Games hat das Frühjahrs-Update für "Civilization 6: Rise and Fall" veröffentlicht, das nur 55 MB gross ist. Unter anderem wird das Loyalitäts-System angepasst und es werden 12 neue historische Momente für den fortgeschrittenen Spielverlauf integriert. Ansonsten stehen Bugfixes, Balance-Änderungen und viel mehr auf dem Programm. Der Changelog und das Video haben die Informationen.

ADDITIONS

Joint Wars/Third Party War Update

  • Players can now ask other players or AI to join wars they are already in.
  • Trade screen allows Casus Belli to be chosen when declaring a Joint War.
  • Joint War now requires one party to have denounced the enemy for 5 turns.
  • Leader screen makes it clear that war declaration is part of a joint war.

Adding 12 new Historic Moments, focused on mid to late game

  • First Shipwreck Excavated (+2 Era score)
  • World's First Shipwreck Excavated (+3 Era score)
  • First Aerodrome Fully Developed with all buildings (+3 Era score)
  • First Encampment Fully Developed with all buildings (+3 Era score)
  • First Entertainment Complex Fully Developed with all buildings (+3 Era score)
  • First Water Park Fully Developed with all buildings (+3 Era score)
  • First City with 25 Population (+1 Era score)
  • World's First City with 25 Population (+2 Era score)
  • First Seaside Resort (+2 Era score)
  • World's First Seaside Resort (+3 Era score)
  • National Park Founded (+3 Era score)
  • World's First National Park Founded (+4 Era score)

Game Summary Screen

  • Added 3 new graphs for Rise and Fall games; Era Score, Total Governors, and Total Governor Titles.

BALANCE

Governors

  • Pingala's Librarian ability now provides +15% Science and Culture in the city (was +20%).
  • Governor Magnus Groundbreaker ability reduced from +100% to +50%.

Government Balance Pass – Rise & Fall

  • Communism: Bonus Production per population from .4 to .6. Overall Production bonus from 10% to 15%.
  • Democracy: Production per district from 2 to 1.
  • Fascism: Combat Strength from 4 to 5. Bonus unit production from 20% to 50%.

Government Balance Pass – Base Game

  • Fascism: Combat Strength from 4 to 5.

Policy Rebalance

  • Military Research gives +2 Science from Military Academies, Seaports, and Renaissance Walls (was +1 and did not include Renaissance Walls).
  • Public Transport gives 100 Gold per Appeal when replacing a Farm with a Neighborhood (was 50).
  • Ecommerce gives +2 Production and +5 Gold for all your Trade Routes (was +5 and +10 but only for international Trade Routes).

Civ Balance

  • Victoria’s Pax Britannica ability now additionally awards a free melee class unit when constructing a Royal Navy Dockyard in a city founded on a foreign continent.
  • Lautaro's unique ability Swift Hawk has been updated to have an additional effect: Pillaging an enemy city plot now causes that city to lose 5 loyalty
  • Rebalancing Seondeok's Hwarang ability. Governors established in a city provide +3% Culture and Science for each Promotion they have earned, including their first (was +10% Culture and Science for any Governor regardless of Promotions).
  • Norwegian Berserker - Production cost reduced from 180 to 160. Combat Strength buff when attacking increased from +7 to +10. Combat Strength de-buff when defending reduced from -7 to -5.
  • Japanese Samurai – Production cost reduced from 180 to 160. Combat Strength increased from 45 to 48.
  • Georgian Khevsur – Production cost reduced from 180 to 160. Combat Strength increased from 40 to 45.

Eras

  • Made it so when somebody wins the game in the Information Era, it reset all players to be in a Normal Age and take away all Dedication bonuses. This puts everyone on a level playing field for "One More Turn" mode. (If somebody wins in an earlier era, continue the progression of eras and Ages as normal.)
  • Rebalancing Era Score of historic moments related to late game city projects:
  • Manhattan Project and Operation Ivy now worth 2 (was 1)
  • Satellite launch, Moon landing, and first Mars component are now worth 4 if world first and 2 otherwise (was 1 in both cases)
  • Monasticism dark policy now provides +75% Science in cities with Holy Sites (was +100%).

Map Generation

  • Made Turtles Luxury Resource more common.

Miscellaneous

  • Religion can now affect the Loyalty of a city. For players who founded a religion, cities get +3 Loyalty for following that religion, but -3 Loyalty per turn if following another player's religion.
  • Updated Foreign Ministry (Government building): Unit combat bonus now applies to City-State units even when they are not levied.
  • Number of envoys received from Liberating City-States is boosted as you progress through the game.
  • Commandos’ Melee unit promotion now grants +1 movement

MODDABILITY UPDATES

  • Governors and Governor Promotions now use 'Promotion Sets' which allows more than one governor type to be associated with a promotion and vice versa

BUG FIXES

  • Only show the "Capital Lost" when a player loses their original capital city (was also showing when a player lost their new capital city that also happened to be the original capital city of a different player).
  • Fixed for Priority Target highlighting invalid hexes.
  • Districts that cannot be repaired because the player is missing their pre-requisite Tech or Civic (ex. in a conquered city) will now say this in the city production UI.
  • For Great People that activate over luxury resources, a tile with a district belonging to another player is no longer treated as a valid activation tile (and it will not end up highlighted)
  • Frederick Barbarossa's UA no longer gives a combat bonus against Free Cities.
  • Liberating a city will now make that city immune against your Loyalty pressure, as was the design intent.
  • Correctly display when a Wonder needs an adjacent district. Clarified that the adjacent district requirement also must be a district owned by this city.
  • Fixed the combined arms boost by changing it to be “Have 3 Armies or Armadas.”
  • Fixed Victoria's Pax Britannica ability in the base game.
  • Enforced that cities cannot be founded on tiles with districts. It was possible before with the relaxed minimum city distance present in island situations.
  • Fixed an edge case where the historic moments for creating a Trading Post in another civ could be repeated and exploited
  • Made it so Abu al-Qasim al-Zahrawi only heals land units.
  • Fixed Bugs related to expelling units out of a City's or Civilization's borders when applicable. Units should no longer be expelled from a Free City when it flips due to Loyalty unless the city flips to a major civ and rules require it.
  • Fixed an issue with not counting armadas and Fleets for the Triple Seven achievement.
  • Ensure proper display of National Parks after a save is loaded.
  • Don't show Paradrop unit action if unit cannot move.
  • Fixed a bug preventing the Hetairoi Great General bonus from being applied when in the same hex as a general.
  • Fixed a bug preventing the Persian Immortal from using melee as its default attack.
  • Fixed a bug where Renaissance walls and Georgian unique walls were not being affected by the Limes Policy.
  • Addressed audio issues with large and mod-expanded map sizes

TEXT FIXES

  • Corrected the bonus text for the Zoning Commissioner Governor promotion (it said 30% but it is actually 20 %.)
  • Updated Rise and Fall Agenda descriptions to include what that leader dislikes.
  • Clarified Kilwa's description to show that it increases the type bonus from city states instead of the yield.
  • Removed a redundant font icon in the name of a city-state quest.
  • Updated Civilopedia text for Anarchy, since Anarchy does not affect Era Score.
  • Clarified text for Georgia's Unique Ability.
  • Clarified text for first sea/air unit Historic Moments.
  • Added information to technology descriptions about what resources are unlocked for harvesting (some were missing).
  • Document that Patron Saint Governor Promotion also helps Warrior Monks.
  • Removed "doubling" and "tripling" in description of effects for tourism. Use +100% or +200% instead.
  • Added Housing info to Polder description
  • Fixed the Fascism combat bonus description being incorrect in base game.
  • Updated wording for Religious Alliance to indicate that it refers to cities dominated by the player's religion.
  • Changed some text that was incorrectly referring to "Identity" instead of "Loyalty.”

GRAPHIC FIXES

  • Reduced the amount of snow on the Arena building so that it doesn't blow out as much at night.
  • Don't play Paradrop animation if the destination tile is not visible to the current observer.

AI

  • AI respects and uses new rules for joint wars and third party wars
  • AI evaluates joint and third party wars based on the chosen casus belli, and applies casus belli to its own offers
  • In trading cities, AI considers resources and great works it will gain or lose in the deal
  • As part of a city attack, will not pillage a separate city’s districts
  • AI will prioritize a city over units if it can capture or nearly capture the city
  • Fixed issues with AI strategies, including yield priorities and era strategies (as reported on community forums, thanks!).
  • Fixed government bonus analysis problem. AI will no longer focus entirely on monarchy.
  • Fixed issues regarding embarking units near enemy warships, evaluation now takes proper account of that.
  • AI can modify a deal with just gold when asked what would you give.
  • Germany (or anyone favoring minor civ war) won't care about their relationship to a minor civ suzerain unless it's them.
  • Give Greece and Pericles some preferences for culture and envoys.
  • Fix round off problem that was giving low threat values in duel maps (or with only 2 Civs left).
  • Free cities units that are not involved in attacking other units will stay within their own territory.
  • Improved city defense unit management.

MULTIPLAYER

  • Auto End Turn is now disabled for the remainder of a player's turn if they unready their turn.
  • Fixed multiplayer stall related to players disconnecting while the host was loading into a game.
  • Fixed zombie connection issue that was preventing some players from joining multiplayer games after a previous join.
  • Players should not be able to unready their turns after their turn timer elapses.
  • Dead civilizations are no longer selectable after loading a save in multiplayer.
  • Multiplayer quick saves now go in the proper save folder for the current game mode.
  • Fixed default multiplayer handicap for third player in the Jadwiga's Legacy scenario.

UI

  • hanges to the way Governor Title notifications are handled.
  • The Governor Title notifications turn blocking no longer requires players to use the Governor Title to be dismissed.
  • Appoint Governor Notification will not appear if the player does not yet have a city to assign one.
  • Updated the window style of the Dedication screen and Era Rollover screen, emphasizing Era / Age types.
  • Added food needed for population growth in City Details Panel.
  • Made sure we only show the Emergency row and tab if there are emergencies involving both the selected player and the local player.
  • Fixed an issue where players could have duplicate city names, all names have to be unique now.
  • Espionage mission history for failed missions will now show loot information if provided in the mission info
  • Tech Tree - Ensure we update the live data for a tech when it's boosted.

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