Die Larian Studios haben für das Rollenspiel "Divinity: Original Sin 2" das Update auf die Version 3.0.158.595 veröffentlicht, das diverse Bugfixes und Verbesserungen enthält. Es wiegt immerhin 2,1 GB. Der Changelog liefert die Details.
Changes and improvements
- Added a toggle in the options menu to automatically add certain groups of items or skills from the hotbar
- Lucky Charm is now a party-wide talent. Players no longer need to select the character with the talent to open containers
- Added exact armor values to controller mode UI when hovering over enemies
- Arena lobby settings are now saved while in the same play session
- Fixed issues with reassigning middle mouse button and right mouse button
- Lockpicks and trap disarm kits are now shared automatically via Magic Pockets
- Improved selecting doors when using a controller
- Added the ability to drop or move items to a specific location in the world when using a controller. The “hold in hand” option now has a context menu
- Added friendly fire damage from traps to combat log
- Added Summoning information from NPCs to combat log
- Updated save/load interface when using a controller
- Added extra dialog animations to Trolls
- Revealed items are now highlighted when pressing ALT, after the player has revealed them
- Improved the flow of the companion dialog between Sebille and Stingtail
- Changing equipment or using items now breaks “Play Dead” status
- Updated several visual effects and sound effects to certain regions, story moments and skills
- Added player feedback when an enemy is immune to a certain type of attack
- Improved the journal update when picking up a purging wand in Braccus’ vault
- Improved the timing of certain quest rewards during dialog
- Splitscreen mode in Character Creation now allows players to edit their characters again after having pressed Start
- Fixed the issue where, under certain conditions, Tarquin wasn’t moving from the Lady Vengeance to the Stonegarden
- You can now create Armour of the Eternals with both types of Eternal artefact
- The “Medusa Head” skill now correctly overrides the “Bull Horns” skill
- Improved the behavior of Hannag during combat
- Updated subtitles for several endgame scenes
- SPOILER: Destroying Arx by releasing Deathfog will now make the player fail the Path of Blood
- SPOILER: Delorus can no longer be resurrected if he dies while following the party
Bug Fixes
- Fixed pillars for the Lunar Puzzle on the Nameless Isle
- Fixed crash in multiplayer lobby when host changes number of free slots
- Fixed an issue with the Eternal Arbiter. It should now correctly teleport the party back to the Arena
- Fixed issue with characters being reassigned when they are in the magic mirror
- Fixed several incorrect character portraits
- Fixed custom player characters disappearing in conjunction with certain mods that had a dependency on the Arena. This fix should work retroactively
- Fixed area-of-effect (AoE) skills taking benefit from high ground damage several times when targeting multiple opponents
- Fixed a rare crash related to overwriting savegames, causing subsequent saves to crash
- Fixed visual issue with long cloaks
- Fixed corruption issue when loading duplicated stats (e.g.: crashing in GM mode when using the “Greed - Increase Loot Variety” mod)
- Fixed issue where certain dialogs continued incorrectly upon entering combat
- Fixed charm causing “waiting for other player” issue if charmed character is in dialog during combat
- Fixed electrified blood blocking some AoE skills, like Encourage
- Fixed Fear status animation being stuck, even when the status had faded
- Fixed an issue where certain NPCs would become hostile after they involuntarily get hit with retribution damage
- Fixed Dazing Bolt - now hits click position instead of nearest target
- Fixed multiplayer issue where client player triggers dialogs for the host player even when they are not near each other
- Fixed item visuals not updating correctly when dropping an item and targeting enemies directly with a controller
- Fixed Andras’ behavior when attacked outside of combat
- Fixed narrator dialog sometimes not triggering when the player unlocks his first source point
- Fixed crafting progress bar sometimes getting stuck
- Fixed permanent burning status from equipping Tyrant set
- Fixed certain effects remaining in the world incorrectly after NPCs use Source skills
- Fixed certain effects not playing when the caster is not on the screen
- Fixed decal effects not rendering on animated objects like drawbridges
- Fixed item statuses ticking in real time in arena mode
- Fixed several dialogs that did not recognize Fane when shapeshifted
- Fixed an issue where two different parties would both get a quest update
- Fixed several locations that had “can’t reach” issues when trying to pick up items
- Fixed an issue with reconnecting a controller while in Character Creation in splitscreen mode
- Fixed several issues with committing crimes in the chapel at Fort Joy and near Paladin Cork
- Fixed an issue where music would not restart after saving and loading in specific locations
- Fixed an issue that would cause the player to lose AP when equipping items he already has equipped
- Fixed “Set Action” context menu when using it on the skill bar of a summon
- Fixed Undead players getting Bleeding status in certain cases after saving and loading
- Fixed an issue allowing players to increase stats of player characters by repeatedly joining and disconnecting in the Character Creation screen in splitscreen mode
- Fixed the magic mirror from removing certain statuses (like Blood Rose Elixir)
- Stolen items that the player has moved to Lady Vengeance, now correctly keep their “Stolen” label
- Fixed an issue with Resist Death status after loading a savegame
- Fixed skipping a turn when using a controller and pressing B while pressing a trigger button
- Fixed being permanently shapeshifted when equipping an item that silences you
- Fixed being able to change the difficulty of the game higher than Classic when starting out in Explorer or Classic mode
- Fixed conflicting status info when standing in a fire cloud above water
- Fixed an issue with crime flags not being cleared correctly, causing some NPCs to become hostile to the player
- Fixed barter prices for containers that contain gold to include the full value of contents.
- Fixed stuck AI decision-making when attempting to use a ladder at the end of a movement turn with 0 AP
- Fixed inconsistencies between status tooltip damage and combat log damage
- Fixed performance issue in the third phase of the Arena of the One combat
- Fixed being able to Play Dead while in the magic mirror
- Fixed incorrect companion journal logs after the final combat
- Fixed an issue regarding Lohse’s closing dialog at the end of the game not triggering correctly
- Fixed several issues related to ALT-tabbing out of the game when in dedicated fullscreen mode
- Fixed several issues with attacking Barin directly during the Heroic Rescue quest
- Fixed Five-Star Diner talent to correctly double the effects of potions
- Fixed a possession issue on the last party member that is alive during the Bound By Pain combat. This should no longer block the player
- Fixed Dallis scene not triggering correctly during the Arena of the One combat
- Fixed inconsistencies in Fane’s end scene
- Fixed not being able to give a savegame the same name in GM and Story modes, even though they are in separate folders
- Fixed a rare crash related to quickloading
- Disabled being able to load into a new region while a character is inside the magic mirror, since this was causing issues
- Fixed automatic unlearning of skills upon entering and exiting the magic mirror, when using a controller
- SPOILER: Fixed Malady and Gareth being stuck in combat at the lower deck of the Lady Vengeance in the Hall of Echoes
- SPOILER: Fixed a rare issue that stopped players from finishing Act 1 when talking to Malady after defeating Alexandar
- SPOILER: Fixed remaining support issues regarding Tarquin at the Stonegarden and Tarquin not returning to Lady Vengeance
- SPOILER: Fixed an issue with Malady being stuck in the Arena of the One combat
- Fixed issue with Armor levels not being correct after loading on the client player(s)
- Fixed not being able to raise the attitude of traders under certain conditions
- Fixed a crash related to using Blood Sucker while still performing a basic attack
- SPOILER: Fixed a progression issue with Malady's Nameless Isle location reveal
- SPOILER: Fixed Infernal Lizards in the Consulate not dying even when no more fire surfaces are near
- SPOILER: Fixed Empyreo’s dialog to acknowledge that you have met Septa in Fort Joy
- SPOILER: Fixed a blocking issue at the entrance to the Academy if one or several party members are dead on arrival
- SPOILER: Fixed looping effects after Lohse starts playing her song and the player interrupts it
- SPOILER: Fixed an issue where under certain conditions players were still getting cursed by the God King
- SPOILER: Fixed the quest flow in case the player frees Gwydian without interacting with him first
- SPOILER: Fixed not being able to talk to Alexandar’s ghost
- SPOILER: Fixed Magister Varland’s dialog after completing the Strange Cargo quest
- SPOILER: Fixed too many puppets spawning in the Death Room when entering with multiple player characters
- SPOILER: Fixed not being able to talk to Bant and Cade after killing Mordus
- SPOILER: Fixed visual of the player’s Inner Hero in the Hall of Echoes
- SPOILER: Fixed Saheila possibly having an empty dialog after rescuing her from Roost
- SPOILER: Fixed not being able to talk to Tovah and Saheila under certain conditions
- SPOILER: Fixed not being able to re-enter Kemm’s vault
- SPOILER: Fixed Lohse’s lute getting destroyed even when Adramahlihk is dead
- SPOILER: Fixed an issue with the war owl not appearing if Ryker was the only Sourcerer left and the player refuses his quest
UI Fixes
- Added an indication that players are ready when picking characters in Arena mode
- Added more player feedback when failing a persuasion
- Fixed incorrect scrolling position of journal
- Fixed overlapping text in journal
- Fixed several overlap issues when using splitscreen
- Fixed shapeshifter mask not correctly updating player portrait in certain parts of the UI, when using a controller
- Fixed several issues with cut-off text in French, German and Russian
- Fixed negative movement modifiers from armor or shields showing as positive
- Fixed being able to toggle the map legend when using a controller
- Fixed not being able to send stacks of items to the Lady Vengeance via context menu
- Fixed several issues when escaping Fort Joy via the pipe to the swamp during combat
- Fixed not being able to dismiss the Red Prince as companion while in Arx
- Fixed Rune screen not updating correctly when switching characters in controller mode
GM Mode
- Added an option via the in-game menu to re-roll the party while already in a campaign
- Players can now join the session during party re-roll
- Added a Reputation Management screen to set NPC attitudes towards the players
- Added a keyboard shortcut (Caps Lock) to make movable objects parallel to the surface, tilting them
- Added a warning message when disabling mods during a GM session
- Fixed Magical Armor and Physical armor values after possessing a creature
- Fixed Make War option not working in GM mode
- Fixed a crash related to the GM character not being assigned to a player
- Fixed GM being able to load a level when players have not finished preparing their characters
- Fixed players being blocked on the Character Creation screen when reconnecting
- Fixed incorrect alignment of NPCs if GM possesses them during combat, then saves and loads
- Fixed Context menu when right-clicking on stickies in the Vignette window
- Fixed visual of characters being dragged by the GM
- Fixed an issue that would, when an object was being moved, automatically make it assume a position parallel to the ground, resulting in it being tilted.
- Fixed an interface issue if a character has no memorized skills
- Fixed white icons in the Encounter panel
- Fixed not being able to select items from the Encounter panel under certain conditions
- Fixed skill cooldowns during pause
- Fixed a crash related to selecting an origin character with certain mods activated
- Fixed a crash when holding right-shift and dragging a character
- Fixed clients not being able to download images larger than 1Mb
- Disabled Trade Context menu for dead NPCs
- Disabled NPCs incorrectly receiving XP when a GM possesses them