Battlefleet Gothic: Armada 2 erscheint heute

Launch-Trailer & Infos zu kommenden Updates

News Video Michael Sosinka

Heute wird das Strategiespiel "Battlefleet Gothic: Armada 2" für den PC veröffentlicht. Der Launch-Trailer zeigt die epischen Schlachten.

Focus Home Interactive und Tindalos Interactive veröffentlichen heute das Strategiespiel "Battlefleet Gothic: Armada 2" für den PC. Passend dazu ist ein Launch-Trailer zu sehen. Zudem haben die Entwickler bestätigt, dass an Updates für "Battlefleet Gothic: Armada 2" gearbeitet wird.

So soll der Koop-Modus für die Kampagne, der sich noch in der Beta befindet, möglichst schnell fertiggestellt werden. Weiterhin wird an der Balance, Verbesserungen und neuen Raumschiffen gearbeitet. Sogar eine vierte Kampagne befindet sich in der Mache. Ansonsten steht noch ein Skirmish-Modus auf dem Programm.

Release Patch Notes

  • All three Grand Campaigns are now fully playable!
  • Your Imperial and Necron campaign saves from Beta 2 will still work, enjoy!
  • Campaign co-op is releasing in an Early Access state. It’s playable and fun, so please try it out and provide feedback, but those who want to enjoy a fully polished and bug-free experience may wish to wait.
  • All profiles have been reset. This includes multiplayer rank and skill progression.
  • The game is now available in multiple languages.

Improvements & New Features

  • Playing skirmish against AI will now grant faction XP
  • Added Game Option in the campaign to play non-scripted battles in Cruiser Clash mode
  • There are 3 options available: Cruiser Clash, Domination, and Random
  • You can choose between these at the start of a campaign or at any time during your campaign by going into the game options
  • When playing Cruiser Clash, the stationary defenses are placed at random in a square on the battle map
  • Added possibility to remove the Urgency Threat gauge at a start of a new campaign
  • The game has been designed with the Urgency Threat in mind, but we understand players wanting to enjoy the campaign at a slower pace
  • This cannot be changed mid-game, you will need to restart your campaign if you wish to disable or enable it.
  • Skill keybinds are now displayed properly in battle

Balancing

All Factions

  • Rally can now be used during a mutiny
  • Reload stance candency bonus now only applies to macro weapons
  • Collisions between allied vessels no longer causes morale damage

Corsairs

  • Ship point cost for all Corsair vessels has been decreased

Tyranids

  • Ship point cost for all Tyranid vessels has been increased
  • Tyranid assault boat number per squadron decreased from 4 to 3
  • Tyranid fighter squadrons decreased from 8 units to 6
  • Spiky Carapace now ignores armor

T’au

  • Mont'Ka crit chance bonus decreased from 100% to 50%
  • T’au Warfare now properly applies to ships with the T’au Warfare attribute
  • Cutting Beam now ignores armor
  • Cutting Beam damage increased from 60 to 120
  • Cutting Beam charge time reduced from 15 seconds to 10
  • Tau Manta Bomber dodge chance increased from 20% to 40%

Space Marines

  • Space Marine Torpedoes activate their tracking system earlier
  • Emperor Tarot can now target visible ships

Imperial Navy

  • Emperor Tarot can now target visible ships

Drukhari

  • Burning Scale ship now properly has 1 launch bay instead of 3

Chaos

  • The Daemon Infestation upgrade now properly applies to all ships

Asuryani

  • Kin Crewed Battery max cadency bonus reduced from 50% to 25%
  • Kin Crewed Battery cadency bonus per second reduced from 2% to 1%

AI

  • In domination mode, the AI will no longer stay in the capture area without reacting to attacks
  • AI now prioritizes ships that are not drifting hulks or undergoing a mutiny

Bug Fixes

  • Fixed a memory leak in video playback during game hitches (such as when clicking on the create custom fleet button)
  • Please note that they will still take some time to load
  • Several localized crashes have been fixed
  • Multiple localization fixes and improvements
  • Custom fleets from the Beta can no longer exceed the point limit before launching a battle
  • Multiple bug fixes and improvements

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