Guerrilla Games hat das PC-Update 1.05 für "Horizon: Zero Dawn" veröffentlicht, das sich um weitere Absturzursachen kümmert und verschiedene Verbesserungen vornimmt. Im Changelog stehen die Details.
Crash Fixes
- Fixed a crash in NetPresenceManager that some players experienced when entering the game or the benchmark from the main menu.
- Fixed a crash where the Steam SDK could crash on initialization when the game executable was started directly from installation folder rather than through Steam.
- Fixed a crash which would occur if the player pressed ‘Stop’ in Steam immediately after pressing ‘Play’.
- Fixed a startup crash when using Avast antivirus.
- Fixed a crash that could occur when VRAM was about to be oversubscribed.
Graphical Improvements
- Fixed an issue with Aloy’s hair not displaying correctly when the game is running above 30 FPS.
- Shader animations (e.g. hologram locks on doors, GAIA in cinematics, etc.) are no longer locked to 30 FPS, but running at unlocked framerate.
- Fixed an issue with flickering textures in main quest “A Gift from the Past”.
- Fixed an issue with flickering snow assets.
- Fixed an issue with flickering paintings in Song’s Edge.
- Fixed graphical corruption issues that only occurred on specific GPUs.
- Fixed an issue where the game would open in windowed mode instead of fullscreen when the player is using another window when booting the game.
- Fixed an issue where the game would not run in the correct resolution when switching from windowed to fullscreen.
- Added an option to turn off “blurry sidebars” in ultrawide resolutions and display black sidebars instead.
Other improvements
- Allow players to still boot the game even if the version of windows used is detected to be too low to run the game at a stable condition.
- Added an option to turn off controller vibration/rumble.
- Fixed an issue in the storing of the ‘permission to track data’ attribute of the player profile (subsequently re-asking for said permission).
- Fixed an issue where the opening cutscene music would not play if the player quits out and immediately begins a new game.
- Fixed an issue where inverting mouse controls also affected dialog tree choice input.