Die NetherRealm Studios haben ein neues Update für "Mortal Kombat 11" auf der PlayStation 4 veröffentlicht. Enthalten sind verschiedene Verbesserungen und ausserdem wurden Balancing-Anpassungen in "Towers of Time" vorgenommen (siehe Changelog). PC, Xbox One und Switch werden in Kürze versorgt.
General Gameplay Adjustments
- Fixed an exploit that allowed for more than one variation of a character to be set as default, which could then result in an online desync when trying to select that character
- Fixed a rare issue that occurred if the user lost internet connectivity while customizing their character, which would sometimes result in that variation being saved with some items being locked
- Fixed a rare issue that was affecting some user progression after using Kenshi’s blindfold in the Krypt to fully drain their Soul Fragments
- Move list and frame data corrections
- Integrated launch day gameplay server-side data
- Tweaks to online match-making
- AI adjustments
- Fixed a rare crash involving trying to use quick moves list in story mode
- Fixed a rare crash in the Totem Pole tower in The Gauntlet
- Fixed a crash related to pausing and unpausing the game
- Corrected some incorrect instruction text in tutorial mode
- Enabled Dev Slayer functionality
- Kitana’s Fans will no longer sometimes remain invisible if she is interrupted out of Edenian Fade with specific timing
- Hotfix server data will no longer sometimes become invalid when the game is booted up online
- Fixed a rare crash involving using a consumable near a chest in The Krypt
- Increased rewards for breakables in The Krypt
- Adjusted rewards from AI Battle mode
- Increased Koin rewards for winning Ranked Matches
Towers of Time Adjustments
- Adjusted AI difficulty curve
- Further opponent health reductions in higher level Towers
- Performing a Fatal Blow while standing in an active modifier will no longer sometimes cause unexpected behavior or a crash
- Ice based modifiers will no longer attempt to freeze players during invalid states
- Adjusted and removed modifiers from many Daily Towers
- Increased Koin Rewards for kompleting Towers and Tower Platforms
- Increased Dragon Challenge Koin rewards
- Increased post fight Koin rewards
- Increased amount of Hearts earned from Fatalities, Brutalities, and Mercies
- Lowered modifier damage for many modifiers
- Adjusted the lifespan of several modifiers
- Dramatically increased cooldowns on Tag Assist modifiers
- Fixed a missing Reduced Damage modifier in The Gauntlet
- Several Gift/Curse Modifiers are now considered projectiles allowing them to interact with moves that effect projectiles as intended
- Adjusted Gauntlet difficulty and progression requirements
- Disabler Konsumables now work with all intended modifiers
- Improved targeting for several Konsumables
- Sektor Hunter Killer Protocol Modifier is now disabled by the Rocket Disabler Konsumable
- Corrected some multipliers on Augments for some characters which were inconsistent with others
- Fixed incorrect Armor interactions with some Modifiers
- Decreased Konsumable cooldowns for players