Die Konsolen-Version von "Space Hulk: Deathwing" wird im vierten Quartal 2017 als "Enhanced Edition" erscheinen. Der PC hat ausserdem einen Patch bekommen.
Die Streum On Studios haben bekannt gegeben, dass der First-Person-Shooter "Space Hulk: Deathwing" im vierten Quartal 2017 als "Enhanced Edition" für die PlayStation 4 und die Xbox One erscheinen wird. Die Konsolen-Version wird einige zusätzliche Inhalte und Features bieten, die PC-Spieler allerdings als kostenlose Updates bekommen werden.
Ein Teil der neuen Konsolen-Inhalte:
- Vollständiges Multiplayer-Fortschritts-System mit Loot und Klassen-Indivdualisierungen
- Neue Multiplayer-Klasse
- Neue Waffen und Skills
- Neue Feinde
Weitere Details werden später enthüllt. PC-Spieler freuen sich hingegen auf ein neues Update, das ab sofort für "Space Hulk: Deathwing" (via Steam) zur Verfügung steht. Unter anderem sind die zufällig generierten "Special Missions" für den Multiplayer enthalten. Nachfolgend steht der Changelog zur Ansicht bereit.
New
- Special Missions arrives in chapter 1 in multiplayer! Played in the existing maps, players must successfully achieve different objectives randomly chosen.
- Genestealer variations have been added – more scale and shading diversity!
Gameplay
- Apothecary cooldowns in multiplayer are longer if you do not have the Narthecium.
- Narthecium heal cooldown set to 60s.
- When playing a “hold the position” objective, you have to stay in the siege area (automatic defeat outside the area after some time).
Bugfix
- Fix of a possible block when opening the inventory as a guest player.
- Fix some rare cases of bad behaviour or pathfinding (stuck Genestealer).
- Fix of a rare case when you could be stuck in an empty lobby.
- Multiple graphical glitches fixes.
- Multiple controller menu fixes.
- Multiple GUI and menu fixes.
- Fix of a potential blocking issue with saves created during the first objective of chapter 7.
- Fix of a potential block occurring when loading a save at the end of chapter 4.
- Fix of issues related to dialogues being played when loading a save.
- Fix of an issue occurring during a dialogue with the slomo option.
- Fix of an issue where the player was losing SFX when loading a save during a dialogue with the slomo option.
- Fix of an issue when saving with a jammed weapon.
- Fix of a potential blocking issue occurring when issuing many inputs on the inventory menu with a controller.
- Performance improvement in the psygate.
- Fix of a potential blocking issue when loading a save inside the torpedoes in the chapter 1.
- Fix of a SFX issue after locking a door.
- Fix of a bug allowing players to unlock doors without being near them.
Known Issues
- Crash DirectX is still being worked on.
- When joining an already started multiplayer game, you can see the partially unloaded chapter during 2/3sec.
- If joining at the very moment host launch the game, you enter the chapter with lobby menu overlapping the game. (Multiplayer only)
- If you try to join a full server, you will be connected to a different one with an available spot instead.
- Some attacks on the hold position of the C.A.T in the chapter 8 will not launch properly.
- When an objective is finished in multiplayer, it might stop the current action of a guest player.
- Zoom sensitivity has been changed from the previous build, let us know what you think about it!