Respawn Entertainment hat zuletzt das "Tricks and Treats"-Update für "Titanfall 2" angekündigt, das bereits am 31. Oktober 2017 erscheinen wird. Geboten wird unter anderem ein Set neuer Elite Weapon-Skins, zusammen mit drei Halloween-Skins. Jetzt darf auch der Changelog mit allen Verbesserungen und Anpassungen betrachtet werden.
CONTENT
ELITE WEAPON SKINS - $4.99 USD each
- Heat Sink ELITE - L-Star
- Crimson Fury ELITE - Mastiff
- Masterwork ELITE - SMR
- Halloween ELITE - R-201 [AVAILABLE LIMITED TIME ONLY. ENDS 11/28]
- Halloween ELITE - CAR [AVAILABLE LIMITED TIME ONLY. ENDS 11/28]
- Halloween ELITE - Spitfire [AVAILABLE LIMITED TIME ONLY. ENDS 11/28]
HALLOWEEN CALLSIGNS
- Two will be available right away and both have prism variants you can buy for 1500 credits.
TITANFALL 2 GAME CHANGES
WEAPONS
- Increased view kick and hipfire spread for R-101 and 201.
- Reduced recoil for Flatline
- Arc grenades now stick to a surface and explode after .75 seconds.This applies only to multiplayer. Arc grenades will function as they previously have in single player.
- Mozambique and Wingman Elite can now be equipped as Primaries.
- Mozambique is now automatic, has 2 more shots, and fire rate has been increased.
- Damage and magazine size increased for Wingman Elite.
- Turrets now have increased health and take more damage from Pilot weapons [2x damage from AT weapons, grenadier weapons, and Ordnance abilities. 3x damage from primaries]
TITANS
- Northstar: Now moves slightly faster using Hover and Cluster Missile speed has been increased.
MODES
Attrition
- Score limit increased to 650.
- Time limit increased to 15 minutes.
- Adjusted AI compositions.
- Reapers are now worth 3 points
Frontier Defense
- Arc Traps now cost $650.
- Amped Batteries now cost $400
- Join in progress players now receive money for each wave completed.
- Players will now have 5 seconds of invulnerability after jumping out of a dropship.
- Fixed bug with arc traps staying after a loss or after they get picked up and replaced.
Private Match
- Aegis XP can now be earned in Private Match
REAPERS
- Reapers now take more damage from Pilot weapons [2x damage from AT weapons, grenadier weapons, and Ordnace abilities. 3x damage from other primaries]
- Increased health to 3500 from 3000.
- Increased projectile speed and accuracy [this makes them a little better against Titans]
- Reapers now dodge less frequently.
TACTICALS
- Grapple now has one charge and recharges faster.
- Holopilot cooldown decreased to 12.5 seconds [from 16.6 seconds]
- Pulse Blade cooldown decreased to 25 seconds [from 40 seconds] and the pulse duration is decreased to 4.5 seconds [from 6 seconds].
NEW FEATURED MODES - These will be introduced at a later time as part of the rotation of Featured Modes
- Tactikill Attrition: All tactical cooldowns are reset to full charge when killing an enemy Pilot.
- Attack on Titanfall: Everyone has 3 charges for Grapple.
- The Great Bamboozle: Everyone has Holopilot.
BUG FIXES
- Fixed bug with Tone’s Particle Wall taking more damage when aiming at a Titan behind it.
- Pilot loadout menu will now properly display weapon skin name in the description area.
- Player callsign cards in Frontier Defense will update to the proper difficulty in the Network interface.
- [PC ONLY] Fixed highlights appearing cutoff when supersampling is enabled.