Update 1.03 für WWE 2K18 online

Bugfixes bei Road to Glory & mehr

News Michael Sosinka

2K Games hat das 1,863 GB grosse Update 1.03 für "WWE 2K18" veröffentlicht, was zunächst für die PlayStation 4 gilt. Der PC und die Xbox One sollen bald folgen. Unter anderem sind Bugfixes bei "Road to Glory" und anderen Bereichen verfügbar. Der Changelog liefert die Details.

Screenshot

WWE 2K18 - Update 1.03

Road to Glory Fixes

  • Fixed issue where a MyPLAYER's qualification progress was reset in bad networking situations in Road to Glory.
  • Fixed issue with PSN wait time and matchmaking times in Road to Glory.

Highlight Video

  • Create a video – added the ability to choose from cutscenes using the following entrance, promo, and universe/career. From these sub options you can choose the cast (wrestlers) for the highlights.

General Bug Fixing

  • Gameplay: The referee fails to count pin falls or disqualifications in 8-man matches with entrances on in gameplay.
  • Fixed an issue where Ref doesn't count the pin in Tag Team matches when entrances are enabled.
  • Universe: The title fatal crashes when starting any promo in Universe.
  • Fixed crash that would occur when starting a user-created Self-Promotion Promo.
  • Fixed an exploit that allowed rivalries to occur between Superstars of different genders
  • Fixed not being able to select the “No Mercy” PPV theme when customizing a PPV.
  • Fixed Royal Rumble winners being booked into title matches for the World Title of both co-hosting shows at WrestleMania.
  • Fixed some cases where rivalries would break and lead to continuous One-on-One and Two-on-Two matches between the rivals.
  • Note: This patch will not retroactively fix a broken rivalry.
  • Fixed cutscenes where the wrong Superstars are shown, or where Superstars are swapped.
  • Reduced chances of Falls Count Anywhere matches being booked on Major Shows.
  • Increased chances of rivalries occurring that involve a champion; this should lead to more title matches occurring overall.
  • The Duration of naturally-occurring rivalries will now vary.
  • Non-title rivalries will be randomized between Short and Medium durations.
  • Title rivalries will be randomized between Medium and Long durations.

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