Switch-Update 1.4 für Crysis Remastered

Verbesserungen bei Audio & Performance

News Michael Sosinka

Crytek und Saber Interactive haben für die Switch-Version von "Crysis Remastered" das Update 1.4 veröffentlicht, das Verbesserungen bei Audio und Performance vornimmt sowie Fehler behebt (siehe Changelog).


General Changes

  • Improvements made to Audio.
  • Improvements made to game Performance.

Bug Fixes

  • Fixed multiple game crashes.
  • Fixed a bug where a huge alien structure was floating mid-air at the beach.
  • Fixed an issue that caused Gyroscope aiming to get stuck sometimes.
  • Fixed an issue where the Audio synchronization during cutscenes was broken, after attaching/de-attaching joy-cons.
  • Fixed an issue that caused NPC faces to be too dark during several cutscenes.
  • Fixed an issue where some distant vegetation was glitching while using binoculars.
  • Fixed issues with Psycho's mouth movements while other NPC speaks. (Recovery-village)
  • Fixed a bug where occasionally the carrier's elevator could not be activated during the main objective. (Fleet - Reckoning)
  • Fixed sound attenuation issues working inside building, even when they have been destroyed.
  • Fixed a bug where corpses appeared dark after being thrown.
  • Fixed a bug where General Kyong teleported with graphical artifacts. (Mine - Awakening)
  • Fixed a bug where the HUD did not reload immediately after skipping the cutscene with General Kyong.
  • Fixed wrong timing of the video played during the videoconference cutscene. (Rescue - Relic)
  • Fixed an issue where broken glass would disappear, if player broke another glass. (Exodus - Sphere)
  • Fixed a bug where VOs and subtitles were missing during dialogues with Psycho. (Reckoning-fleet)