Das Actionspiel "inFamous" ist vor 10 Jahren für die PlayStation 3 erschienen. Das feiert Sucker Punch mit einigen Entwickler-Fakten und Videos aus der frühen Produktion. Ursprünglich hiess "inFamous" zum Beispiel "True Hero".

Entwickler-Fakten zu inFamous
- Originally the game was to be called True Hero, although Sucker Punch had many other names.
- You could change between superhero and civilian clothes
- You could customize buildings to revamp neighborhoods and make civilians happy
- The protagonist was originally called Gearwolf
- Characters spoke in a gibberish language and NPCs emoted
- Light customization features, such as hairstyles and costumes, were to be included
- The hero could use telekinetic powers to bring throwable objects to him, which he could then wield as weapons
- There was going to be vehicle tricks such as motorcycle parkour
- The dev team experimented with an ability to “skate” using an invisible energy shield
- As a bonus, Zeke’s voice is still used as the Sucker Punch outgoing voicemail
1) The original working title for inFAMOUS was True Hero. We tried out many titles, and even at the E3 2007 reveal we were awaiting legal clearance for “inFAMOUS.” We had a backup trailer ready with an alternate title just in case, but luckily inFAMOUS was approved in time. pic.twitter.com/mqTHhh2jo3
— Sucker Punch (@SuckerPunchProd) 26. Mai 2019
2) In an early version, you could switch out of your superhero outfit into civilian clothing by changing in phone booths. pic.twitter.com/YM0lteQ2Ep
— Sucker Punch (@SuckerPunchProd) 26. Mai 2019
3) Early on, the pitch included super-heroic actions like customizing buildings to give a neighborhood new types of shops to keep citizens happy. pic.twitter.com/8NGG11nGKv
— Sucker Punch (@SuckerPunchProd) 26. Mai 2019
4) At one point in production before a name for the hero was chosen, the studio referred to him by the nickname “Gearwolf” and he had a completely different hair style. pic.twitter.com/D3z9R6NXXZ
— Sucker Punch (@SuckerPunchProd) 26. Mai 2019
5) Characters once spoke in a gibberish language and interactions included emotes instead of full dialogue. pic.twitter.com/4zFeBri5jY
— Sucker Punch (@SuckerPunchProd) 26. Mai 2019
6) We experimented with light character customization that allowed you to change your hair, outfit, and more. pic.twitter.com/1xyKxXFm0R
— Sucker Punch (@SuckerPunchProd) 26. Mai 2019
7) During development, the hero could use telekinetic powers to draw “throwable” metal objects like license plates, hubcaps, stop signs and bicycle sprockets into his hands to use them as weapons. pic.twitter.com/nyEbORvAEY
— Sucker Punch (@SuckerPunchProd) 26. Mai 2019
8) At one point, the hero could do vehicle stunts including motorcycle parkour. pic.twitter.com/r0qeCSyotZ
— Sucker Punch (@SuckerPunchProd) 26. Mai 2019
9) We also experimented with the ability to “skate” through the city using an invisible energy field. pic.twitter.com/ukHNWF3gkv
— Sucker Punch (@SuckerPunchProd) 26. Mai 2019
10) To this day, Zeke’s voice is still Sucker Punch’s outgoing voicemail message. pic.twitter.com/r4xPIMNY8d
— Sucker Punch (@SuckerPunchProd) 26. Mai 2019